Moral Modifiers
Situation Adj
Abandoned by friends -6
Creature lost 25% of hp or group -2
Creature lost 50% of hp or group -4
Creature is chaotic -1
Creature is fighting hated enemy +4
Creature is lawful +1
Creature was surprised -2
Creature oppose spellcasters -2
Defending home +3
Defensive terrain advantage +1
Each extra check in a round -1
Leader is of different alignment -1
Most powerfuly ally killed -4
NPC has been favored +2
NPC has been treated poorly -4
No enemy slain -2
Outnumbered 3:1 -4
Outnumber opponents 3:1 +2
Spellcaster ally +2
Unable to affect opponent -8
Weapon Type vs. Armor Modifiers
Armor Type Slash Pierce Bludg.
Banded mail +2 0 +1
Brigandine +1 +1 0
Chain mail +2 0 -2
Field plate +3 +1 0
Full plate +4 +3 0
Leather armor 0 -2 0
Plate mail +3 0 0
Ring mail +1 +1 0
Scale mail 0 +1 0
Splint mail 0 +1 +2
Studded leather +2 +1 0
Combat Modifiers
Situation Adj
Attack Modifiers
Attacker on higher ground +1
Back attack +2
Flank attack +1
Charging +2
Low light -1
Starlight -3
No light / Invisible -4
Attacker drunk -1 – -6
Target sleeping or held Auto
Target sitting or kneeling +2
Target stunned or prone +4
(Missile) Target sitting or kneeling -2
(Missile) Target prone -4
(Missile) Medium Range -2
(Missile) Long Range -5
AC Modifiers
Total darkness -4
Charged this round -1
Surprised -1
Cover and Concealment
Target is: Cover Concealment
25% Hidden -2 -1
50% Hidden -4 -2
75% Hidden -7 -3
90% Hidden -10 -4
Surprise Modifiers
Situation Adj
Ambush -4
Every 10 members of other party +1
Extreamly still conditions +2
Heavy Fog -2
In darkness -4
In poor light or rain -2
Party fleeing or panicked -2
Suspicious, expecting attack +2
vs. camouflaged creatures -1 – -3
vs. creatures with distinctive odor +2
vs. silenced or invisible creatures -2
Initiative Modifiers: Situations
Situation Adj
Asleep, meditating Act
Bow specialist, ready 1st
Foreign environment, drunk +6
Hasted -2
Hintered (climbing, held) +3
Preoccupied (stuyding, praying) +2
On higher ground -1
Set to receive charge -2
Slowed +2
Wading in deep water +4
Wading, slippery footing +2
Initiative Modifiers: Actions
Action Adj
Breath weapon +1
Innate spell ability +3
Movement: Tiny 0
Movement: Small, medium +3
Movement: Large +6
Movement: Huge +9
Movement: Gargantuan +12
Potion +4
Ring, wand, misc. magic +3
Rod +1
Staff +2
Turning Undead
Type or HD Level of Priest
1 2 3 4 5 6 7 8 9 10-11 12-13 14+
Skeleton or 1 HD 10 7 4 T T D D D* D* D* D* D*
Zombie 13 10 7 4 T T D D D* D* D* D*
Ghoul or 2 HD 16 13 10 7 4 T T D D D* D* D*
Shadow or 3-4 HD 19 16 13 10 7 4 T T D D D* D*
Wight or 5 HD 20 19 16 13 10 7 4 T T D D D*
Ghast - 20 19 16 13 10 7 4 T T D D
Wraith or 6 HD - - 20 19 16 13 10 7 4 T T D
Mummy or 7 HD - - - 20 19 16 13 10 7 4 T T
Spectre or 8 HD - - - - 20 19 16 13 10 7 4 T
Vampire or 9 HD - - - - - 20 19 16 13 10 7 4
Ghost or 10 HD - - - - - - 20 19 16 13 10 7
Lich or 11+ HD - - - - - - - 20 19 16 13 10
Special - - - - - - - - 20 19 16 13
Character Saving Throws
Class Level PPD RSW PP BW Spell
Priest 1-3 10 14 13 16 15
4-6 9 13 12 15 14
7-9 7 11 10 13 12
10-12 6 10 9 12 11
13-15 5 9 8 11 10
16-18 4 8 7 10 9
19+ 2 6 5 8 7
Rouge 1-4 13 14 12 16 15
5-8 12 12 11 15 13
9-12 11 10 10 14 11
13-16 10 8 9 13 9
17-20 9 6 8 12 7
21+ 8 4 7 11 5
Warrior 0 16 18 17 20 19
1-2 14 16 15 17 17
3-4 13 15 14 16 16
5-6 11 13 12 13 14
7-8 10 12 11 12 13
9-10 8 10 9 9 11
11-12 7 9 8 8 10
13-14 5 7 6 5 8
15-16 4 6 5 4 7
17+ 3 5 4 4 6
Wizard 1-5 14 11 13 15 12
6-10 13 9 11 13 10
11-15 11 7 9 11 8
16-20 10 5 7 9 6
21+ 8 3 5 7 4
Poison Strength
Class Method Onset Strength
A Injected 10-30 min 15/0
B Injected 2-12 min 20/d3
C Injected 2-5 min 25/2d4
D Injected 1-2min 30/2d6
E Injected Immediate Death/20
F Injected Immediate Death/0
G Ingested 2-12 hours 20/10
H Ingested 1-4 hours 20/10
I Ingested 1-2 min 30/15
J Ingested 1-4 min Death/20
K Contact 2-8 min 5/0
L Contact 2-8 min 10/0
M Contact 1-4 min 20/5
N Contact 1 min Death/25
O Injected 2-24 min Paralytic
P Injected 1-3 hours Debilitative
Encounter Reactions
2d10 Player Characters are:
Friendly Indifferent Threatening Hostile
≤ 2 Friendly Friendly Friendly Flight
3 Friendly Friendly Friendly Flight
4 Friendly Friendly Cautious Flight
5 Friendly Friendly Cautious Flight
6 Friendly Friendly Cautious Cautious
7 Friendly Indifferent Cautious Cautious
8 Indifferent Indifferent Cautious Cautious
9 Indifferent Indifferent Cautious Threatening
10 Indifferent Indifferent Threatening Threatening
11 Indifferent Indifferent Threatening Threatening
12 Cautious Cautious Threatening Threatening
13 Cautious Cautious Threatening Hostile
14 Cautious Cautious Threatening Hostile
15 Cautious Threatening Threatening Hostile
16 Threatening Threatening Hostile Hostile
17 Threatening Threatening Hostile Hostile
18 Threatening Threatening Hostile Hostile
19 Hostile Hostile Hostile Hostile
20+ Hostile Hostile Hostile Hostile
Item Saving Throws
Item Acid Cr Blow Disint Fall M. Fire N. Fire Cold Bolt Elect
Bone / Ivory 11 16 19 6 9 3 2 8 2
Cloth 12 - 19 - 16 13 2 18 2
Glass 5 20 19 14 7 4 6 17 2
Leather 10 3 19 2 6 4 3 13 2
Metal 13 7 17 3 6 2 2 12 2
Oils 16 - 19 - 19 17 5 19 16
Paper 16 7 19 - 19 19 2 19 2
Potions 15 - 19 - 17 14 13 18 15
Rock 3 17 18 8 3 2 2 14 2
Rope 12 2 19 - 10 6 2 9 2
Wood, thick 8 10 19 2 7 5 2 12 2
Wood, thin 9 13 19 2 11 9 2 10 2
Item Hit Points
Item Hit Points Attack Mode
Cermic Vessel 1-9 B/S
Chain 4-32 S
Glass Bottle 1-2 B
Glass Pane 1 All
Leather, Common 2-8 S/P
Leather, Thick 3-12 S/P
Rope 2-4 S
Wood\ Chair 2-9 B/S
Wooden Door, Thick 30-50 B/S
Wooden Door, Med 10-30 B/S
Wooden Pole 2-12 B/S
Wooden Table 10-20 B/S
Frequency & Chance of Wilderness Encounter
Terrain Chances 7-10 11-14 15-18 19-20 21-2 3-6
Plains 30/5 X - X - X
Forest 75/35/10 X X X X X X
Desert 30/5 X - - X - X
Hills 50/10 - X - X - X
Mountains 65/20/5 X - - X X -
Swamp 95/75/45/20/5 X X X X X X
Jungle 85/45/15 X X X X X -
Ocean 20 - X - - X -
Arctic 20 - - - X X -