| Opportunity Attacks | |
| Character | AoO / Round |
| Warriors | 3 + 1/5 levels |
| Others | 1 + 1/5 levels |
| Monsters | 3 + 1/5 HD |
| Turning Undead | ||||||||||||
| Type or HD | Level of Priest | |||||||||||
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10-11 | 12-13 | 14+ | |
| Skeleton or 1 HD | 10 | 7 | 4 | T | T | D | D | D* | D* | D* | D* | D* |
| Zombie | 13 | 10 | 7 | 4 | T | T | D | D | D* | D* | D* | D* |
| Ghoul or 2 HD | 16 | 13 | 10 | 7 | 4 | T | T | D | D | D* | D* | D* |
| Shadow or 3-4 HD | 19 | 16 | 13 | 10 | 7 | 4 | T | T | D | D | D* | D* |
| Wight or 5 HD | 20 | 19 | 16 | 13 | 10 | 7 | 4 | T | T | D | D | D* |
| Ghast | - | 20 | 19 | 16 | 13 | 10 | 7 | 4 | T | T | D | D |
| Wraith or 6 HD | - | - | 20 | 19 | 16 | 13 | 10 | 7 | 4 | T | T | D |
| Mummy or 7 HD | - | - | - | 20 | 19 | 16 | 13 | 10 | 7 | 4 | T | T |
| Spectre or 8 HD | - | - | - | - | 20 | 19 | 16 | 13 | 10 | 7 | 4 | T |
| Vampire or 9 HD | - | - | - | - | - | 20 | 19 | 16 | 13 | 10 | 7 | 4 |
| Ghost or 10 HD | - | - | - | - | - | - | 20 | 19 | 16 | 13 | 10 | 7 |
| Lich or 11+ HD | - | - | - | - | - | - | - | 20 | 19 | 16 | 13 | 10 |
| Special | - | - | - | - | - | - | - | - | 20 | 19 | 16 | 13 |
| Morale Modifiers | ||
| Situation | Adj | |
| Allies | ||
| Outnumber opponents 3:1 | +2 | |
| Spellcaster ally | +2 | |
| Leader of different alignment | -1 | |
| Lost 25% of hp or group | -2 | |
| Lost 50% of hp or group | -4 | |
| Most powerfuly ally killed | -4 | |
| Abandoned by friends | -6 | |
| Enemies | ||
| Fighting hated enemy | +4 | |
| Opposes spellcasters | -2 | |
| No enemy slain | -2 | |
| Outnumbered 3:1 | -4 | |
| Unable to affect opponent | -8 | |
| Misc | ||
| Defending home | +3 | |
| NPC has been favored | +2 | |
| Defensive terrain advantage | +1 | |
| Each extra check in a round | -1 | |
| Was surprised | -2 | |
| NPC has been treated poorly | -4 | |
| Total mods | 0 | |
| Hit Dice vs Immunity | |
| Hit Dice | Hits as if using |
| 4+1 or more | +1 weapon |
| 6+2 or more | +2 weapon |
| 8+3 or more | +3 weapon |
| 10+4 or more | +4 weapon |
|
Combat Modifiers
|
|
| Situation | Adj |
| Attack Modifiers | |
| Attacker on higher ground | +1 |
| Back attack | +2 |
| Flank attack | +1 |
| Charging | +2 |
| Low light | -1 |
| Starlight | -3 |
| No light / Invisible | -4 |
| Target off balance | +2 |
| Target sleeping or held | Auto |
| Target sitting or kneeling | +2 |
| Target stunned or prone | +4 |
| (Missile) Target sitting or kneeling | -2 |
| (Missile) Target prone | -4 |
| (Missile) Medium Range | -2 |
| (Missile) Long Range | -5 |
| AC Modifiers | |
| Total darkness | -4 |
| Starlight or dense fog | -2 |
| Moonlight or moderate fog | -1 |
| Charged this round | -1 |
| Was surprised | -1 |
| Cover and Concealment | ||
| Hidden % | Cover | Conceal |
| 25% | -2 | -1 |
| 50% | -4 | -2 |
| 75% | -7 | -3 |
| 90% | -10 | -4 |
| Monster Strength Scores | ||||||
| Score | T | S | M | L | H | G |
| 3 | 2 | 4 | 6 | 13 | 15 | 18 |
| 4 | 3 | 5 | 7 | 14 | 17 | 18/01 |
| 5 | 4 | 6 | 8 | 15 | 18 | 18/51 |
| 6 | 5 | 7 | 9 | 16 | 18/01 | 18/76 |
| 7 | 6 | 8 | 10 | 17 | 18/51 | 18/91 |
| 8 | 7 | 9 | 11 | 18 | 18/76 | 18/00 |
| 9-12 | 8 | 10 | 12 | 18/01 | 18/91 | 19 |
| 13 | 10 | 11 | 13 | 18/51 | 18/00 | 20 |
| 14 | 11 | 12 | 14 | 18/76 | 19 | 21 |
| 15 | 12 | 13 | 15 | 18/91 | 20 | 22 |
| 16 | 13 | 14 | 16 | 18/00 | 21 | 23 |
| 17 | 14 | 15 | 17 | 19 | 22 | 24 |
| 18 | 15 | 16 | 18 | 20 | 23 | 25 |
| Poison Strength | |||
| Class | Method | Onset | Strength |
| A | Injected | 10-30 min | 15/0 |
| B | Injected | 2-12 min | 20/d3 |
| C | Injected | 2-5 min | 25/2d4 |
| D | Injected | 1-2min | 30/2d6 |
| E | Injected | Immediate | Death/20 |
| F | Injected | Immediate | Death/0 |
| G | Ingested | 2-12 hours | 20/10 |
| H | Ingested | 1-4 hours | 20/10 |
| I | Ingested | 1-2 min | 30/15 |
| J | Ingested | 1-4 min | Death/20 |
| K | Contact | 2-8 min | 5/0 |
| L | Contact | 2-8 min | 10/0 |
| M | Contact | 1-4 min | 20/5 |
| N | Contact | 1 min | Death/25 |
| O | Injected | 2-24 min | Paralytic |
| P | Injected | 1-3 hours | Debilitative |
| Character Saving Throws | ||||||
| Class | Level | PPD | RSW | PP | BW | Spell |
| Priest | 1-3 | 10 | 14 | 13 | 16 | 15 |
| 4-6 | 9 | 13 | 12 | 15 | 14 | |
| 7-9 | 7 | 11 | 10 | 13 | 12 | |
| 10-12 | 6 | 10 | 9 | 12 | 11 | |
| 13-15 | 5 | 9 | 8 | 11 | 10 | |
| 16-18 | 4 | 8 | 7 | 10 | 9 | |
| 19+ | 2 | 6 | 5 | 8 | 7 | |
| Rogue | 1-4 | 13 | 14 | 12 | 16 | 15 |
| 5-8 | 12 | 12 | 11 | 15 | 13 | |
| 9-12 | 11 | 10 | 10 | 14 | 11 | |
| 13-16 | 10 | 8 | 9 | 13 | 9 | |
| 17-20 | 9 | 6 | 8 | 12 | 7 | |
| 21+ | 8 | 4 | 7 | 11 | 5 | |
| Warrior | 0 | 16 | 18 | 17 | 20 | 19 |
| 1-2 | 14 | 16 | 15 | 17 | 17 | |
| 3-4 | 13 | 15 | 14 | 16 | 16 | |
| 5-6 | 11 | 13 | 12 | 13 | 14 | |
| 7-8 | 10 | 12 | 11 | 12 | 13 | |
| 9-10 | 8 | 10 | 9 | 9 | 11 | |
| 11-12 | 7 | 9 | 8 | 8 | 10 | |
| 13-14 | 5 | 7 | 6 | 5 | 8 | |
| 15-16 | 4 | 6 | 5 | 4 | 7 | |
| 17+ | 3 | 5 | 4 | 4 | 6 | |
| Wizard | 1-5 | 14 | 11 | 13 | 15 | 12 |
| 6-10 | 13 | 9 | 11 | 13 | 10 | |
| 11-15 | 11 | 7 | 9 | 11 | 8 | |
| 16-20 | 10 | 5 | 7 | 9 | 6 | |
| 21+ | 8 | 3 | 5 | 7 | 4 | |
| Item Saving Throws | |||||||||
| Item | Acid | Cr Blow | Disint | Fall | M. Fire | N. Fire | Cold | Bolt | Elect |
| Bone / Ivory | 11 | 16 | 19 | 6 | 9 | 3 | 2 | 8 | 2 |
| Cloth | 12 | - | 19 | - | 16 | 13 | 2 | 18 | 2 |
| Glass | 5 | 20 | 19 | 14 | 7 | 4 | 6 | 17 | 2 |
| Leather | 10 | 3 | 19 | 2 | 6 | 4 | 3 | 13 | 2 |
| Metal | 13 | 7 | 17 | 3 | 6 | 2 | 2 | 12 | 2 |
| Oils | 16 | - | 19 | - | 19 | 17 | 5 | 19 | 16 |
| Paper | 16 | 7 | 19 | - | 19 | 19 | 2 | 19 | 2 |
| Potions | 15 | - | 19 | - | 17 | 14 | 13 | 18 | 15 |
| Rock | 3 | 17 | 18 | 8 | 3 | 2 | 2 | 14 | 2 |
| Rope | 12 | 2 | 19 | - | 10 | 6 | 2 | 9 | 2 |
| Wood, thick | 8 | 10 | 19 | 2 | 7 | 5 | 2 | 12 | 2 |
| Wood, thin | 9 | 13 | 19 | 2 | 11 | 9 | 2 | 10 | 2 |
| Item Hit Points | ||
| Item | HP | Mode |
| Ceramic Vessel | 1-9 | B/S |
| Chain | 4-32 | S |
| Glass Bottle | 1-2 | B |
| Glass Pane | 1 | All |
| Leather, Common | 2-8 | S/P |
| Leather, Thick | 3-12 | S/P |
| Rope | 2-4 | S |
| Wood Chair | 2-9 | B/S |
| Wooden Door, Thick | 30-50 | B/S |
| Wooden Door, Med | 10-30 | B/S |
| Wooden Pole | 2-12 | B/S |
| Wooden Table | 10-20 | B/S |
| Initiative Modifiers | ||
| Action | Adj | |
| Movement: Tiny | 0 | |
| Movement: Small, medium | +3 | |
| Movement: Large | +6 | |
| Movement: Huge | +9 | |
| Movement: Gargantuan | +12 | |
| Breath weapon | +1 | |
| Rod | +1 | |
| Staff | +2 | |
| Ring, wand, misc. magic | +3 | |
| Innate spell ability | +3 | |
| Potion | +4 | |
| Initiative Modifiers: Situations | ||
| Hasted | -2 | |
| Set to receive charge | -2 | |
| On higher ground | -1 | |
| Preoccupied / Focused | +2 | |
| Slowed | +2 | |
| Wading, slippery footing | +2 | |
| Hindered (tangled, climbing) | +3 | |
| Wading in deep water | +4 | |
| Foreign environment, drunk | +6 | |
| Total mods | 3 | |
| THAC0 by level / hit die | ||||||||||||||||||||
| Group | Level | |||||||||||||||||||
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
| Warrior | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
| Priest | 20 | 20 | 19 | 18 | 18 | 17 | 16 | 16 | 15 | 14 | 14 | 13 | 12 | 12 | 11 | 10 | 10 | 9 | 8 | 8 |
| Rogue | 20 | 20 | 19 | 19 | 18 | 18 | 17 | 17 | 16 | 16 | 15 | 15 | 14 | 14 | 13 | 13 | 12 | 12 | 11 | 11 |
| Wizard | 20 | 20 | 20 | 19 | 19 | 19 | 18 | 18 | 18 | 17 | 17 | 17 | 16 | 16 | 16 | 15 | 15 | 15 | 14 | 14 |
| Monster by Hit Dice | ||||||||||||||||||||
| ½ or less | 1-1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
| 20 | 20 | 19 | 19 | 17 | 17 | 15 | 15 | 13 | 13 | 11 | 11 | 9 | 9 | 7 | 7 | 5 | 5 | 4 | 4 | 3 |
| Tracking Modifiers | ||
| Terrain | Modifier | |
| Soft or muddy ground | +4 | |
| Thick brush, vines, or reeds | +3 | |
| Occasional signs of passage, dust | +2 | |
| Normal ground, wood floor | 0 | |
| Rocky ground or shallow water | -10 | |
| Every two creatures in the group | +1 | |
| Every 12 hours since trail was made | -1 | |
| Every hour of rain, snow, or sleet | -5 | |
| Poor lighting (moon or starlight) | -6 | |
| Tracked party attempts to hide trail | -5 | |
| Non-ranger tracker | -6 | |
| Total mod | 0 | |
| Lock Quality | ||
| Quality | Modificiation | Cost |
| Wretched | +30% | ???? |
| Poor | +15% | 10gp |
| Good | +0% | 100gp |
| Excellent | -20% | ???? |
| Superior | -40% | ???? |
| Masterful | -60% | ???? |
| Encounter Distance | |
| Situation or Terrain | Range in Feet |
| Both group surprised | 3d6 |
| One group surprised | 4d6 |
| No Surprise | |
| Smoke or heavy fog | 6d6 |
| Jungle or dense forest | 1d10 x 10 |
| Light forest | 2d6 x 10 |
| Scrub, brush, or bush | 2d12 x 10 |
| Grassland, little cover | 5d10x10 |
| Nighttime or dungeon | Limit of sight |
| Surprise Modifiers | ||
| Situation | Adj | |
| Conditions are | ||
| Extreamly still | +2 | |
| Rain | -1 | |
| Poor lighting | -1 | |
| Heavy fog | -2 | |
| Darkness | -4 | |
| PC Party is | ||
| Suspicious | +2 | |
| Anticipating attack | +2 | |
| Fleeing | -2 | |
| Panicked | -2 | |
| Other Party is | ||
| Distinctive odor | +2 | |
| Every 10 members | +1 | |
| Camouflaged creatures | -1 – -3 | |
| Silenced | -2 | |
| Invisible | -2 | |
| Total Surprise | 0 | |
| Encounter Reactions | |||||
| 2d10 | Player Characters are: | ||||
| Friendly | Indifferent | Threatening | Hostile | % | |
| ≤ 2 | Friendly | Friendly | Friendly | Flight | |
| 3 | Friendly | Friendly | Friendly | Flight | 3 |
| 4 | Friendly | Friendly | Flight | Flight | |
| 5 | Friendly | Friendly | Flight | Flight | |
| 6 | Friendly | Indifferent | Cautious | Cautious | 12 |
| 7 | Friendly | Indifferent | Cautious | Cautious | |
| 8 | Indifferent | Indifferent | Cautious | Cautious | |
| 9 | Indifferent | Indifferent | Cautious | Threatening | 21 |
| 10 | Indifferent | Indifferent | Threatening | Threatening | |
| 11 | Indifferent | Indifferent | Threatening | Threatening | |
| 12 | Cautious | Indifferent | Threatening | Threatening | 28 |
| 13 | Cautious | Cautious | Threatening | Hostile | |
| 14 | Cautious | Cautious | Threatening | Hostile | |
| 15 | Cautious | Cautious | Threatening | Hostile | 21 |
| 16 | Cautious | Cautious | Hostile | Hostile | |
| 17 | Threatening | Threatening | Hostile | Hostile | |
| 18 | Threatening | Threatening | Hostile | Hostile | 12 |
| 19 | Hostile | Hostile | Hostile | Hostile | |
| 20+ | Hostile | Hostile | Hostile | Hostile | 3 |
| Frequency & Chance of Wilderness Encounter | |||||||||||
| Terrain | # of Encounters (1d100) | Time of Day | |||||||||
| 1 | 2 | 3 | 4 | 5 | 7-10 | 11-14 | 15-18 | 19-20 | 21-2 | 3-6 | |
| Plains | 30% | 5% | - | - | - | X | - | X | - | X | - |
| Forest | 75% | 35% | 10% | - | - | X | X | X | X | X | X |
| Desert | 30% | 5% | - | - | - | X | - | - | X | - | X |
| Hills | 50% | 10% | - | - | - | - | X | - | X | - | X |
| Mountain | 65% | 20% | 5% | - | - | X | - | - | X | X | - |
| Swamp | 95% | 75% | 45% | 20% | 5% | X | X | X | X | X | X |
| Jungle | 85% | 45% | 15% | - | - | X | X | X | X | X | - |
| Ocean | 20% | - | - | - | - | - | X | - | - | X | - |
| Arctic | 20% | - | - | - | - | - | - | - | X | X | - |
| Visibility Ranges in yards | |||||
| Conditions | Movement | Spotted | Type | ID | Detail |
| Clear sky | 1,500 | 1,000 | 500 | 100 | 10 |
| Mist or light rain | 1,000 | 500 | 250 | 30 | 10 |
| Twilight | 500 | 300 | 150 | 30 | 10 |
| Night, full moon | 100 | 50 | 30 | 10 | 5 |
| Fog, light or snow | 500 | 200 | 100 | 30 | 10 |
| Fog, moderate | 100 | 50 | 25 | 15 | 10 |
| Night, no moon | 50 | 20 | 10 | 5 | 3 |
| Fog, dense | 10 | 10 | 5 | 5 | 3 |
| Blizzard | 10 | 10 | 5 | 5 | 3 |
| Chance to Hear Noise | |
| Race | Chance |
| Dwarf | 15% (3) | Elf | 20% (4) | Gnome | 25% (5) | Half-elf | 15% (3) | Halfling | 20% (4) | Human | 15% (3) |
| Detect Doors Chance | ||
| Elves & ½ Elves |
Hidden | Secret |
| Passive | 1 in 6 | - |
| Searching | 3 in 6 | 2 in 6 |
| Chance to Hear Noise | ||||
| Race | Chance | Race | Chance | |
| Dwarf | 15% (3) | Elf | 20% (4) | Gnome | 25% (5) | Half-elf | 15% (3) | Halfling | 20% (4) | Human | 15% (3) |
| Getting Hopelessly Lost | ||||||||
| Base Chance | Lost Modifiers | Useful People and Skills | ||||||
| Surroundings | Chance % | Condition | Modifier | Skills | Modifier | |||
| Level, open ground | 10% | Landmark sighted | -15% | Navigation check (at sea) | -20% | |||
| Rolling ground | 20% | Poor trail | -10% | Navigator (on land) | -30% | |||
| Lightly wooded | 30% | Featureless | +50% | Direction Sense | -5% | |||
| Wooded hills | 40% | Raining | +10% | Local guide | Variable | |||
| Thick forest | 70% | Fog or mist | +30% | Directions | Variable | |||
| Jungle | 80% | Overcast | +30% | |||||
| Mountainous | 50% | Darkness | +70% | |||||
| Swamp | 60% | |||||||
| Open Sea | 20% | |||||||
| Chance to be lost | 10% | |||||||
| Visibility Ranges in Yards | |||||
| Conditions | Movement | Spotted | Type | ID | Detail |
| Clear sky | 1,500 | 1,000 | 500 | 100 | 10 |
| Twilight | 500 | 300 | 150 | 30 | 10 |
| Night, full moon | 100 | 50 | 30 | 10 | 5 |
| Night, no moon | 50 | 20 | 10 | 5 | 3 |
| Mist or light rain | 1,000 | 500 | 250 | 30 | 10 |
| Fog, light or snow | 500 | 200 | 100 | 30 | 10 |
| Fog, moderate | 100 | 50 | 25 | 15 | 10 |
| Fog, dense or blizzard | 10 | 10 | 5 | 5 | 3 |
| Rates of Climbing | |||
| Climber | Climb rate in feet | ||
| Thief | 2x Movement rate | ||
| Unskilled climber | Movement rate | ||
| Rate multipliers | |||
| Surface Type | Dry | Slightly Slippery |
Slippery |
Tree, scaffolding
Includes climbs with an open framework |
4x | 3x | 2x |
Sloping wall
Not quite clifflike, but too steep to walk up. If a character falls while climbing a sloping wall, he suffers damage only if he fails a saving thow vs. petrification. If the save is made, the character slides a short distances but is not harmed. |
3x | 2x | 1x |
Rope and wall
Requires that the character use a rope and is able to brace himself against a solid surface. |
2x | 1x | ½ |
Rough w/ledges
Similar to rough faces but dotted with grips 3 inches or more wide. Frost-eroded cliffs and natural chimneys are in this category, as are masonry buildings falling into ruin. |
1x | ½ | ⅓ |
Rough*
Most natural cliffs, poorly maintained or badly built masonry, and typical wooden walls or stockades. Any natural stone surface is a rough face. Nonthief characters must be mountaineers and have appopriate tools to climb these surfaces. |
1x | ⅓ | ¼ |
Smooth, cracked*
Most types of well-built masonry, cavern walls, maintained castle walls, and slightly eroded cliff faces. Nonthief characters must be mountaineers and have appopriate tools to climb these surfaces. |
½ | ⅓ | ¼ |
Very smooth*
Expanses of smooth, uncracked rock, flush-fitted wooden walls, and welded or bolted metal walls. Completely smooth walls, unbroken by any freature, cannot be climbed by anyone without tools. Nonthief characters must be mountaineers and have appopriate tools to climb these surfaces. |
¼ | - | - |
Ice wall*
Cliffs or faces made entirely of frozen ice. These are different from very smooth and smooth surfaces in that there are still many natural cracks and protrusions. They are extremely dangerous to climb, so a Climbing check should be made every round for any character attempting it without tools. Nonthief characters must be mountaineers and have appopriate tools to climb these surfaces. |
- | - | ¼ |
| Climbing Success Rates | ||
| Character | Success Rate | |
| Thief | Climb walls | |
| Unskilled climber | 40% | |
| Situation | ||
| Rope and wall | +55% | |
| Abundant handholds (trees, etc.) |
+40% | |
| Sloped inward | +25% | |
| Slightly slippery (wet or crumbling) |
-25% | |
| Slippery (icy, slimy) | -40% | |
| Armor equipped | ||
| Padded, Studded Leather | -5% | |
| Scale, chain | -15% | |
| Banded, splint | -25% | |
| Plate (all types) | -50% | |
| Character | ||
| Mountaineering prof. | +10%*
Per slot |
|
| Rope Use prof. with rope | +10% | |
| Encumberance | -5%*
Per level beyond unencumbered |
|
| Wounded below ½ HP | -10% | |
| Dwarf | -10% | |
| Gnome | -15% | |
| Halfling | -15% | |
| Total Modifiers | 0 | |
| Overland Movement Rates | ||||||||
| Race | Base Rate | Terrain Type | Base Cost | Environment | Modfiers | |||
| Human | 12 | Open Terrain | Normal | - | ||||
| Dwarf | 6 | Clear, farmland | ½ | Duststorm, sandstorm | x3 | |||
| Elf | 12 | Untraveled plains, grassland, heath | 1 | Freezing cold | +1 | |||
| Gnome | 6 | Scrub, brushland | 2 | Gale-force winds | +2 | |||
| Half-elf | 12 | Barren, wasteland, rocky desert | 2 | Heavy fog | +1 | |||
| Halfling | 6 | Desert, sand | 3 | Ice Storm | +2 | |||
| Wooded Terrain | Mud | x2 | ||||||
| Forest, light | 2 | Rain, torrential | x3 | |||||
| Forest, medium | 3 | Rain, heavy | x2 | |||||
| Forest, heavy | 4 | Rain, light | +1 | |||||
| Jungle, medium | 6 | Scorching heat | +1 | |||||
| Jungle, heavy | 8 | Snow, blizzard | x4 | |||||
| Rugged Terrain | Snow, normal | x2 | ||||||
| Hills, rolling | 2 | Path or Road | ||||||
| Hills, steep / mountains, low | 4 | None | ||||||
| Mountains, medium | 6 | Trail | ||||||
| Mountains, high | 8 | Road | ||||||
| Water / Ice Terrain | ||||||||
| Glacier | 2 | |||||||
| Tundra | 3 | |||||||
| Wetlands, moor | 4 | |||||||
| Marsh, swamp | 8 | Miles / day | 24 | |||||
| Light Sources | ||
| Source | Radius | Burning time |
| Beacon lantern | 240 ft. | 2 hrs./pint |
| Bullseye lantern | 60 ft. | 6 hrs./pint |
| Hooded lantern | 30 ft. | 6 hrs./pint |
| Torch | 15 ft. | 30 min. |
| Candle | 5 ft. | 10 min./inch |
| Bonfire | 50 ft. | ½ hr./armload |
| Campfire | 35 ft. | 1 hr./armload |
| Continual light | 60 ft. | Indefinite |
| Light spell | 20 ft. | Variable |
| Weapon | 5 ft. | As desired |
| Strength | |||||||
| Ability Score |
Hit Prob. |
Dmg. Adj. |
Weight Allow |
Max Press |
Open Doors |
Bend Bars/ Lift Gates |
Giant Type |
| 1 | -5 | -4 | 1 | 3 | 1 | 0% | |
| 2 | -3 | -2 | 1 | 5 | 1 | 0% | |
| 3 | -3 | -1 | 5 | 10 | 2 | 0% | |
| 4-5 | -2 | -1 | 10 | 25 | 3 | 0% | |
| 6-7 | -1 | None | 20 | 55 | 4 | 0% | |
| 8-9 | None | None | 35 | 90 | 5 | 1% | |
| 10-11 | None | None | 40 | 115 | 6 | 2% | |
| 12-13 | None | None | 45 | 140 | 7 | 4% | |
| 14-15 | None | None | 55 | 170 | 8 | 7% | |
| 16 | None | +1 | 70 | 195 | 9 | 10% | |
| 17 | +1 | +1 | 85 | 220 | 10 | 13% | |
| 18 | +1 | +2 | 110 | 225 | 11 | 16% | |
| 18/01-50 | +1 | +3 | 135 | 280 | 12 | 20% | |
| 18/51-75 | +2 | +3 | 160 | 305 | 13 | 25% | |
| 18/76-90 | +2 | +4 | 185 | 330 | 14 | 30% | |
| 18/91-99 | +2 | +5 | 235 | 380 | 15(3) | 35% | |
| 18/00 | +3 | +6 | 335 | 480 | 16(6) | 40% | |
| 19 | +3 | +7 | 485 | 640 | 16(8) | 50% | Hill |
| 20 | +3 | +8 | 535 | 700 | 17(10) | 60% | Stone |
| 21 | +4 | +9 | 635 | 810 | 17(12) | 70% | Frost |
| 22 | +4 | +10 | 785 | 970 | 18(14) | 80% | Fire |
| 23 | +5 | +11 | 935 | 1,130 | 18(16) | 90% | Cloud |
| 24 | +6 | +12 | 1,235 | 1,440 | 19(17) | 95% | Storm |
| 25 | +7 | +14 | 1,535 | 1,750 | 19(18) | 99% | Titan |
| Dexterity | |||
| Ability Score |
Reaction Adj. |
Missile Attack Adj. |
Defensive Adj. |
| 1 | -6 | -6 | +5 |
| 2 | -4 | -4 | +5 |
| 3 | -3 | -3 | +4 |
| 4 | -2 | -2 | +3 |
| 5 | -1 | -1 | -2 |
| 6 | 0 | 0 | +1 |
| 7-14 | 0 | 0 | 0 |
| 15 | 0 | 0 | -1 |
| 16 | +1 | +1 | -2 |
| 17 | +2 | +2 | -3 |
| 18 | +2 | +2 | -4 |
| 19 | +3 | +3 | -4 |
| 20 | +3 | +3 | -4 |
| 21 | +4 | +4 | -5 |
| 22 | +4 | +4 | -5 |
| 23 | +4 | +4 | -5 |
| 24 | +5 | +5 | -6 |
| 25 | +5 | +5 | -6 |
| Constitution | |||||
| Ability Score |
HP Adj. | System Shock |
Rez % |
Poison Save |
Regen |
| 1 | -3 | 25% | 30% | -2 | Nil |
| 2 | -2 | 30% | 35% | -1 | Nil |
| 3 | -2 | 35% | 40% | 0 | Nil |
| 4 | -1 | 40% | 45% | 0 | Nil |
| 5 | -1 | 45% | 50% | 0 | Nil |
| 6 | -1 | 50% | 55% | 0 | Nil |
| 7 | 0 | 55% | 60% | 0 | Nil |
| 8 | 0 | 60% | 65% | 0 | Nil |
| 9 | 0 | 65% | 70% | 0 | Nil |
| 10 | 0 | 70% | 75% | 0 | Nil |
| 11 | 0 | 75% | 80% | 0 | Nil |
| 12 | 0 | 80% | 85% | 0 | Nil |
| 13 | 0 | 85% | 90% | 0 | Nil |
| 14 | 0 | 88% | 92% | 0 | Nil |
| 15 | +1 | 90% | 94% | 0 | Nil |
| 16 | +2 | 95% | 96% | 0 | Nil |
| 17 | +2/+3 | 97% | 98% | 0 | Nil |
| 18 | +2/+4 | 99% | 100% | 0 | Nil |
| 19 | +2/+5 | 99% | 100% | +1 | Nil |
| 20 | +2/+5 | 99% | 100% | +1 | 1/6 Turns |
| 21 | +2/+6 | 99% | 100% | +2 | 1/5 Turns |
| 22 | +2/+6 | 99% | 100% | +2 | 1/4 Turns |
| 23 | +2/+6 | 99% | 100% | +3 | 1/3 Turns |
| 24 | +2/+7 | 99% | 100% | +3 | 1/2 Turns |
| 25 | +2/+7 | 100% | 100% | +4 | 1/1 Turns |
| Intelligence | |||||
| Abilty Score |
# of Langs. |
Spell Learn |
Chance to Learn |
Max # of Spells / Level |
Illusion Immunity |
| 1 | 0 | - | - | - | - |
| 2-8 | 1 | - | - | - | - |
| 9 | 2 | 4th | 35% | 6 | - |
| 10 | 2 | 5th | 40% | 7 | - |
| 11 | 2 | 5th | 45% | 7 | - |
| 12 | 3 | 6th | 50% | 7 | - |
| 13 | 3 | 6th | 55% | 9 | - |
| 14 | 4 | 7th | 60% | 9 | - |
| 15 | 4 | 7th | 65% | 11 | - |
| 16 | 5 | 8th | 70% | 11 | - |
| 17 | 6 | 8th | 75% | 14 | - |
| 18 | 7 | 9th | 85% | 18 | - |
| 19 | 8 | 9th | 95% | All | 1st-level |
| 20 | 9 | 9th | 96% | All | 2nd-level |
| 21 | 10 | 9th | 97% | All | 3rd-level |
| 22 | 11 | 9th | 98% | All | 4th-level |
| 23 | 12 | 9th | 99% | All | 5th-level |
| 24 | 15 | 9th | 100% | All | 6th-level |
| 25 | 20 | 9th | 100% | All | 7th-level |
| Wisdom / Willpower | ||||
| Ability Score |
Magic Defense Adj. |
Bonus Spells |
Chance of Spell Failure |
Spell Immunity |
| 1 | -6 | - | 80% | - |
| 2 | -4 | - | 60% | - |
| 3 | -3 | - | 50% | - |
| 4 | -2 | - | 45% | - |
| 5 | -1 | - | 40% | - |
| 6 | -1 | - | 35% | - |
| 7 | -1 | - | 30% | - |
| 8 | 0 | - | 25% | - |
| 9 | 0 | - | 20% | - |
| 10 | 0 | - | 15% | - |
| 11 | 0 | - | 10% | - |
| 12 | 0 | - | 5% | - |
| 13 | 0 | 1st | 0% | - |
| 14 | 0 | 1st | 0% | - |
| 15 | +1 | 2nd | 0% | - |
| 16 | +2 | 2nd | 0% | - |
| 17 | +3 | 3rd | 0% | - |
| 18 | +4 | 4th | 0% | - |
| 19 | +4 | 1st, 3rd | 0% | cause fear, charm person, command, friends, hypnotism |
| 20 | +4 | 2nd, 4th | 0% | forget, hold person, ray of enfeeblement, scare |
| 21 | +4 | 3rd, 5th | 0% | fear |
| 22 | +4 | 4th, 5th | 0% | charm monster, confusion, emotion, fumble, suggestion |
| 23 | +4 | 1st, 6th | 0% | chaos, feeblemind, hold monster, magic jar, quest |
| 24 | +4 | 5th, 6th | 0% | geas, mass suggestion, rod of rulership |
| 25 | +4 | 6th, 7th | 0% | antipathy/sympath, death spell, mass charm |
| Charisma | |||
| Ability Score |
Max # of Henchmen |
Loyalty Base |
Reaction Adj. |
| 1 | 0 | -8 | -7 |
| 2 | 1 | -7 | -6 |
| 3 | 1 | -6 | -5 |
| 4 | 1 | -5 | -4 |
| 5 | 2 | -4 | -3 |
| 6 | 2 | -3 | -2 |
| 7 | 3 | -2 | -1 |
| 8 | 3 | -1 | 0 |
| 9 | 4 | 0 | 0 |
| 10 | 4 | 0 | 0 |
| 11 | 4 | 0 | 0 |
| 12 | 5 | 0 | 0 |
| 13 | 5 | 0 | +1 |
| 14 | 6 | +1 | +2 |
| 15 | 7 | +3 | +3 |
| 16 | 8 | +4 | +5 |
| 17 | 10 | +6 | +6 |
| 18 | 15 | +8 | +7 |
| 19 | 20 | +10 | +8 |
| 20 | 25 | +12 | +9 |
| 21 | 30 | +14 | +10 |
| 22 | 35 | +16 | +11 |
| 23 | 40 | +18 | +12 |
| 24 | 45 | +20 | +13 |
| 25 | 50 | +20 | +14 |
| Experience Levels | ||||||
| Level | Fighter | Paladin / Ranger |
Wizard | Cleric | Druid | Thief / Bard |
| 2 | 2,000 | 2,250 | 2,500 | 1,500 | 2,000 | 1,250 |
| 3 | 4,000 | 4,500 | 5,000 | 3,000 | 4,000 | 2,500 |
| 4 | 8,000 | 9,000 | 10,000 | 6,000 | 7,500 | 5,000 |
| 5 | 16,000 | 18,000 | 20,000 | 13,000 | 12,500 | 10,000 |
| 6 | 32,000 | 36,000 | 40,000 | 27,500 | 20,000 | 20,000 |
| 7 | 64,000 | 75,000 | 60,000 | 55,000 | 35,000 | 40,000 |
| 8 | 125,000 | 150,000 | 90,000 | 110,000 | 60,000 | 70,000 |
| 9 | 250,000 | 300,000 | 135,000 | 225,000 | 90,000 | 110,000 |
| 10 | 500,000 | 600,000 | 250,000 | 450,000 | 125,000 | 160,000 |
| 11 | 750,000 | 900,000 | 375,000 | 675,000 | 200,000 | 220,000 |
| 12 | 1,000,000 | 1,200,000 | 750,000 | 900,000 | 300,000 | 440,000 |
| 13 | 1,250,000 | 1,500,000 | 1,125,000 | 1,125,000 | 750,000 | 660,000 |
| 14 | 1,500,000 | 1,800,000 | 1,500,000 | 1,350,000 | 1,500,000 | 880,000 |
| 15 | 1,750,000 | 2,100,000 | 1,875,000 | 1,575,000 | 3,000,000 | 1,100,000 |
| 16 | 2,000,000 | 2,400,000 | 2,250,000 | 1,800,000 | 3,500,000 | 1,320,000 |
| 17 | 2,250,000 | 2,700,000 | 2,625,000 | 2,025,000 | 500,000* | 1,540,000 |
| 18 | 2,500,000 | 3,000,000 | 3,000,000 | 2,250,000 | 1,000,000 | 1,760,000 |
| 19 | 2,750,000 | 3,300,000 | 3,375,000 | 2,475,000 | 1,500,000 | 1,980,000 |
| 20 | 3,000,000 | 3,600,000 | 3,750,000 | 2,700,000 | 2,000,000 | 2,200,000 |
| Wizard Spell Progression | |||||||||
| Wizard Level |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
| 1 | 1 | - | - | - | - | - | - | - | - |
| 2 | 2 | - | - | - | - | - | - | - | - |
| 3 | 2 | 1 | - | - | - | - | - | - | - |
| 4 | 3 | 2 | - | - | - | - | - | - | - |
| 5 | 4 | 2 | 1 | - | - | - | - | - | - |
| 6 | 4 | 2 | 2 | - | - | - | - | - | - |
| 7 | 4 | 3 | 2 | 1 | - | - | - | - | - |
| 8 | 4 | 3 | 3 | 2 | - | - | - | - | - |
| 9 | 4 | 3 | 3 | 2 | 1 | - | - | - | - |
| 10 | 4 | 4 | 3 | 2 | 2 | - | - | - | - |
| 11 | 4 | 4 | 4 | 3 | 3 | - | - | - | - |
| 12 | 4 | 4 | 4 | 4 | 4 | 1 | - | - | - |
| 13 | 5 | 5 | 5 | 4 | 4 | 2 | - | - | - |
| 14 | 5 | 5 | 5 | 4 | 4 | 2 | 1 | - | - |
| 15 | 5 | 5 | 5 | 5 | 5 | 2 | 1 | - | - |
| 16 | 5 | 5 | 5 | 5 | 5 | 3 | 2 | 1 | - |
| 17 | 5 | 5 | 5 | 5 | 5 | 3 | 3 | 2 | - |
| 18 | 5 | 5 | 5 | 5 | 5 | 3 | 3 | 2 | 1 |
| 19 | 5 | 5 | 5 | 5 | 5 | 3 | 3 | 3 | 1 |
| 20 | 5 | 5 | 5 | 5 | 5 | 4 | 3 | 3 | 2 |
| Cleric Spell Progression | |||||||
| Cleric Level |
1 | 2 | 3 | 4 | 5 | 6 | 7 |
| 1 | 1 | - | - | - | - | - | - |
| 2 | 2 | - | - | - | - | - | - |
| 3 | 2 | 1 | - | - | - | - | - |
| 4 | 3 | 2 | - | - | - | - | - |
| 5 | 3 | 3 | 1 | - | - | - | - |
| 6 | 3 | 3 | 2 | - | - | - | - |
| 7 | 3 | 3 | 2 | 1 | - | - | - |
| 8 | 3 | 3 | 3 | 2 | - | - | - |
| 9 | 4 | 4 | 3 | 2 | 1 | - | - |
| 10 | 4 | 4 | 3 | 3 | 2 | - | - |
| 11 | 5 | 4 | 4 | 3 | 2 | 1 | - |
| 12 | 6 | 5 | 5 | 3 | 2 | 2 | - |
| 13 | 6 | 6 | 6 | 4 | 2 | 2 | - |
| 14 | 6 | 6 | 6 | 5 | 3 | 2 | 1 |
| 15 | 6 | 6 | 6 | 6 | 4 | 2 | 1 |
| 16 | 7 | 7 | 7 | 6 | 4 | 3 | 1 |
| 17 | 7 | 7 | 7 | 7 | 5 | 3 | 2 |
| 18 | 8 | 8 | 8 | 8 | 6 | 4 | 2 |
| 19 | 9 | 9 | 8 | 8 | 6 | 4 | 2 |
| 20 | 9 | 9 | 9 | 8 | 7 | 5 | 2 |
| Bard Spell Progression | ||||||
| Bard Level |
1 | 2 | 3 | 4 | 5 | 6 |
| 1 | - | - | - | - | - | - |
| 2 | 1 | - | - | - | - | - |
| 3 | 2 | - | - | - | - | - |
| 4 | 2 | 1 | - | - | - | - |
| 5 | 3 | 1 | - | - | - | - |
| 6 | 3 | 2 | - | - | - | - |
| 7 | 3 | 2 | 1 | - | - | - |
| 8 | 3 | 3 | 1 | - | - | - |
| 9 | 3 | 3 | 2 | - | - | - |
| 10 | 3 | 3 | 2 | 1 | - | - |
| 11 | 3 | 3 | 3 | 1 | - | - |
| 12 | 3 | 3 | 3 | 2 | - | - |
| 13 | 3 | 3 | 3 | 2 | 1 | - |
| 14 | 3 | 3 | 3 | 3 | 1 | - |
| 15 | 3 | 3 | 3 | 3 | 2 | 1 |
| 16 | 4 | 3 | 3 | 3 | 2 | 1 |
| 17 | 4 | 4 | 3 | 3 | 3 | 1 |
| 18 | 4 | 4 | 4 | 3 | 3 | 2 |
| 19 | 4 | 4 | 4 | 4 | 3 | 2 |
| 20 | 4 | 4 | 4 | 4 | 4 | 3 |
| Paladin Spell Progression | |||||
| Paladin Level |
Casting Level |
1 | 2 | 3 | 4 |
| 9 | 1 | 1 | - | - | - |
| 10 | 2 | 2 | - | - | - |
| 11 | 3 | 2 | 1 | - | - |
| 12 | 4 | 2 | 2 | - | - |
| 13 | 5 | 2 | 2 | 1 | - |
| 14 | 6 | 3 | 2 | 1 | - |
| 15 | 7 | 3 | 2 | 1 | 1 |
| 16 | 8 | 3 | 3 | 2 | 1 |
| 17 | 9 | 3 | 3 | 3 | 1 |
| 18 | 9 | 3 | 3 | 3 | 1 |
| 19 | 9 | 3 | 3 | 3 | 2 |
| 20 | 9 | 3 | 3 | 3 | 2 |
| Ranger Abilities | ||||||
| Ranger Level |
Hide in Shadows |
Move Silently |
Casting Level |
1 | 2 | 3 |
| 1 | 10% | 15% | - | - | - | - |
| 2 | 15% | 21% | - | - | - | - |
| 3 | 20% | 27% | - | - | - | - |
| 4 | 25% | 33% | - | - | - | - |
| 5 | 31% | 40% | - | - | - | - |
| 6 | 37% | 47% | - | - | - | - |
| 7 | 43% | 55% | - | - | - | - |
| 8 | 49% | 62% | 1 | 1 | - | - |
| 9 | 56% | 70% | 2 | 2 | - | - |
| 10 | 63% | 78% | 3 | 2 | 1 | - |
| 11 | 70% | 86% | 4 | 2 | 2 | - |
| 12 | 77% | 94% | 5 | 2 | 2 | 1 |
| 13 | 85% | 99% | 6 | 3 | 2 | 1 |
| 14 | 93% | 99% | 7 | 3 | 2 | 2 |
| 15 | 99% | 99% | 8 | 3 | 3 | 2 |
| 16 | 99% | 99% | 9 | 3 | 3 | 3 |
| No further progression | ||||||
| Specialist Attacks per Round | ||||||
| Fighter Level |
Melee Weapon |
Light X-bow |
Heavy X-bow |
Thrown Dagger |
Thrown Dart |
Other Non-bow Missiles |
| 1-6 | 3/2 | 1/1 | 1/2 | 3/1 | 4/1 | 3/2 |
| 7-12 | 2/1 | 3/2 | 1/1 | 4/1 | 5/1 | 2/1 |
| 13+ | 5/2 | 2/1 | 3/2 | 5/1 | 6/1 | 5/2 |
| Warrior Melee Attacks / Round | |
| Warrior Level | Attacks/Round |
| 1-6 | 1 / round |
| 7-12 | 3/2 rounds |
| 13+ | 2 / round |
| Wizard Specialist Requirements | ||||
| Specialist | School | Race | Min Score |
Opposition School(s) |
| Abjurer | Abjuration | H | 15 Wis | Alteration & Illusion |
| Conjurer | Conj./Summ. | H, ½E | 15 Con | Gr. Divin. & Invocation |
| Diviner | Gr. Divin. | H, ½E, E | 16 Wis | Conj./Summ. |
| Enchanter | Ench./Charm | H, ½E, E | 16 Cha | Invoc./Evoc. & Necromancy |
| Illusionist | Illusion | H, G | 16 Dex | Necro., Invoc/Evoc., Abjur. |
| Invoker | Inovc.Evoc. | H | 16 Con | Ench./Charm & Conj./Summ. |
| Necromancer | Necromancy | H | 16 Wis | Illusion & Ench./Charm |
| Transmuter | Alteraion | H, ½E | 15 Dex | Abjuration & Necromancy |
| Thief Skills | ||||||||
| Mod | Pick Pockets |
Open Locks |
Traps | Move Silently |
Hide in Shadows |
Detect Noise |
Climb Walls |
Read Langs. |
| Base | 15% | 10% | 5% | 10% | 5% | 15% | 60% | 0% |
| Racial Mods | ||||||||
| Dwarf | - | +10% | +15% | - | - | - | -10% | -5% |
| Elf | +5% | -5% | - | +5% | +10% | +5% | - | - |
| Gnome | - | +5% | +10% | +5% | +5% | +10% | -15% | - |
| Half-elf | +10% | - | - | - | +5% | - | - | - |
| Halfling | +5% | +5% | +5% | +10% | +15% | +5% | -15% | -5% |
| Dex Mods | ||||||||
| 9 | -15% | -10% | -10% | -20% | -10% | - | - | - |
| 10 | -10% | -5% | -10% | -15% | -5% | - | - | - |
| 11 | -5% | - | -5% | -10% | - | - | - | - |
| 12 | - | - | - | -5% | - | - | - | - |
| 13-15 | - | - | - | - | - | - | - | - |
| 16 | - | +5% | - | - | - | - | - | - |
| 17 | +5% | +10% | - | +5% | +5% | - | - | - |
| 18 | +10% | +15% | +5% | +10% | +10% | - | - | - |
| 19 | +15% | +20% | +10% | +15% | +15% | - | - | - |