The cleric calls forth into being a weak air elemental. The dust devil has the following stats: AC 16, 2 HD, MV 180 feet per round. The elemental can be hit by normal weapons and is affected by normal spells. If destroyed, the spirit cannot be summon again for 1 week. Maintaining the elemental takes concentration and gesticulation with one hand. The cleric may walk at a normal pace, may lift objects with their free hand, and may open doors while maintaining concentration, but may not make weapon attacks, lift heavy things, struggle against heavy or stuck doors, or take any action that might disrupt their focus.
Winds produced are sufficient to put out torches, small campfires, exposed lanterns, and other small, open flames of nonmagical origin if the dust devil passes over them. Papers, straw, leaves, dust, sand, ash, and small debris are picked up and scattered in a 5 foot radius. Gaseous creatures or clouds may be held at bay or pushed back, although they cannot be damaged or destroyed by the dust devil.
The dust devil appears as a small whirlwind 1 foot in diameter at its base, 5 feet tall, and 3 to 4 feet across at the top, although unless it picks up dust, sand, papers, or other objects, the air itself hardly more visible than normal air. It moves as directed by the cleric as long as it stays within the range. If for any reason it leaves the range, it dissipates.